Projects

AI clones in conversation at academic conferences

Artificial intelligence (AI) clones could serve as a new interface for scientific communication between publishers and research communities. At a Nature conference in Seoul, multimodal AI clones — including one of the Chief Editor of Nature Sensors — engaged researchers in…

Shall We Dance?

Resonance of Intentions with an Embodied Agent based on the Free Energy Principle The collaboration project with the leading author, Takeru Hashimoto and Jun Tani (Okinawa Institute of Science and Technology) Abstract Physical joint action shapes a sense of partnership by…

Conversational Agents on Your Behalf

Conversational Agents on Your Behalf: Opportunities and Challenges of Shared Autonomy in Voice Communication for Multitasking The collaboration project with the leading author, a Sony CSL Summer Intern, Yi Fei Cheng (Carnegie Mellon University), and Hirokazu Shirado (Carnegie…

Realism Drives Interpersonal Reciprocity

Realism Drives Interpersonal Reciprocity but Yields to AI-Assisted Egocentrism in a Coordination Experiment The collaboration project with the leading author Hirokazu Shirado (Carnegie Mellon University), Kye Shimizu [MIT Media Lab], and Nicholas A Christakis (Yale University)…

Embodied Agile Robotic Arm

AgiLimb: Embodied Agile Robotic Arm by Integrating Digital Reflex and Seamless Action Takeover The collaboration project with the leading lab of Ryuma Niiyama, Yusuke Kawashima and Yoshiaki Abe (Meiji Univ.) and Takeru Hashimoto (Sony CSL). Abstract Performing sports skills with…

Control over self and others’ face

Control over self and others’ face: Exploitation and exploration The collaboration project with Wen Wen, Hakan Aktaş, Jie Mei, Acer Chang, Yosuke Suzuishi. Abstract The face serves as a crucial cue for self-identification, while the sense of agency plays a significant role in…

Face boundary in action

Investigating the impact of motion visual synchrony on self-face recognition using real-time morphing Abstract Face recognition is a crucial aspect of self-image and social interactions. Previous studies have focused on static images to explore the boundary of self-face…

Reciprocity in hybrid systems of humans and machines

Emergence and collapse of reciprocity in semiautomatic driving coordination experiments with humans The collaboration project with the lead author Hirokazu Shirado (CMU) and Christakis, N (Yale University). Abstract Forms of both simple and complex machine intelligence are…

Morphing Identity

Morphing Identity: Exploring Self-Other Identity Continuum through Interpersonal Facial Morphing Experience We explored continuous changes in self-other identity by designing an interpersonal facial morphing experience where the facial images of two users are blended and then…

ShadowClones

ShadowClones: an Interface to Maintain a Multiple Sense of Body-space Coordination in Multiple Visual Perspectives We propose ShadowClones, an interface that supports interactions in which a single user can interact with multiple bodies in multiple spaces. Recent teleoperation…

EMAS: ElectroMagnetic Actuation System

How can the computer facilitate interpersonal joint action, which is the collaborative action conducted by multiple persons? To explore this research question, we develop EMAS (ElectroMagnetic Actuation System): a motion transfer system using electromagnets, allowing the users to…

Parallel Adaptation

**Parallel Adaptation: Switching between Two Virtual Bodies with Different Perspectives Enables Dual Motor Adaptation **Adrien Verhulst, Yasuko Namikawa, Shunichi Kasahara (Sony CSL), The 21st IEEE ISMAR 2022 Full Paper. Abstract Virtual Reality (VR) lets us experiment…

Human Latent Metrics

Human Latent Metrics: Perceptual and Cognitive Response Correlates to Distance in GAN Latent Space for Facial Images ABSTRACT Generative adversarial networks (GANs) generate high-dimensional vector spaces (latent spaces) that can interchangeably represent vectors as images.…

Parallel Ping-Pong

Parallel Ping-Pong: Demonstrating Parallel Interaction through Multiple Bodies by a Single User We explore a “Parallel Interaction”, where a user controls several bodies concurrently. Here we implemented “Parallel Ping-Pong” as a demonstration of such interaction. The user plays…

Whose touch is this?

Whose touch is this? Understanding the Agency Trade-off Between User-driven touch vs. Computer-driven Touch ACM Transactions on Computer-Human Interaction (full paper) Daisuke Tajima, Jun Nishida, Pedro Lopes, and Shunichi Kasahara. Force-feedback interfaces actuate the user’s to…

Stealth Updates

Stealth Updates of Visual Information by Leveraging Change Blindness and Computational Visual Morphing Shunichi Kasahara (Sony CSL), Kazuma Takada (Sony CSL) This paper will be presented in ACM SAP’21 / ACM Transactions on Applied Perception (TAP) Abstract We present an approach…

Behind the Game

Behind the Game: Implicit Spatio-temporal Intervention in Inter-personal Remote Physical Interactions on Playing Air Hockey The collaboration project with Azumi Maekawa, Hiroto Saito, Narin Okazaki and Masahiko Inami (RCAST, The University of Tokyo) ABSTRACT When playing…

Speedup After Agency EMS training

Preserving Agency During Electrical Muscle Stimulation Training Speeds up Reaction Time Directly After Removing EMS Shunichi Kasahara (Sony CSL), Kazuma Takada (Sony CSL), Jun Nishida (UChicago), Kazuhisa Shibata (RIKEN CBS) , Shinsuke Shimojo (Caltech) , Pedro Lopes (UChicago).…

Fragment Shadow (2020)

Credits – Shunichi Kasahara (Sony CSL) – Satoru Higa (BACKSPACE Productions Inc. ) Fragment Shadow is an interactive art of real physical shadows cast by audiences in precisely calibrated projection space. Fragment Shadow system creates a unique projection space with a large…

The Tight Game

The Tight Game: Implicit Force Intervention in Inter-personal Physical Interactions on Playing Tug of War Azumi Maekawa (Tokyo Univ.), Shunichi Kasahara, Hiroto Saito(Tokyo Univ), Daisuke Uriu (Tokyo Univ.), Gowrishankar Ganesh (CNRS) , Masahiko Inami (Tokyo Univ) This work was…

Fragment Shadow

Generating Optical Fragmented Shadows with Multi-Projectors Geometry and Color Calibration. Your Real Shadow is Transformed The shadow is the most primitive graphic that projects ourselves, and the transformation of own real shadow would induce the changes of our own body…

Preemptive Action

Preemptive Action: Accelerating Human Reaction using Electrical Muscle Stimulation Shunichi Kasahara / (SonyCSL) Jun Nishida (The University of Chicago) Pedro Lopes (The University of Chicago) 本プロジェクトは、シカゴ大学の西田 惇氏、Pedro Lopes氏との共同研究です。 Even computer actuates us before our will,…

HeadLight

Egocentric visual augmentation by wearable wide projector HeadLight has a fish-eye conversion lens on the projector which enables much wider projection image. However, the conversion lens produces strong distortion in the projected image with pincushion shape. The Headlight…

Radical Bodies

CREDIT Concept and Direction: Shunichi Kasahara (Sony CSL), Takayuki Ito (YCAM InterLab), Richi Owaki (YCAM InterLab), Keina Konno (YCAM InterLab), Akiko Takeshita (YCAM InterLab), Tsubasa Nishi (YCAM InterLab), Asumi Kitahori (YCAM InterLab) System, Radical Bodies for vvvv: Yuki…

Wired Muscle

Jun Nishida / University of Tsukuba, Shunichi Kasahara / Sony Computer Science Laboratories, Inc. Kenji Suzuki / University of Tsukuba Instantaneously generating one’s own body movements in response to the movements of others, such as establishing defensive postures in sports and…

Malleable Embodiment

Sense of Embodiment in Virtual Reality, Spatial-Temporal Modulation of Human Body Expressions Utilizing computer technology, Sony CSL researcher Shunichi Kasahara is building a research and engineering framework called “Superception” (super+perception) with the intention of…

360 Production in Patagonia

NHKスペシャル「神の領域を走る:パタゴニア極限レース141km」を紹介する特設サイトに順次公開されている360度動画の撮影にJackIn Headを提供、技術協力しました。番組制作のための改良、現地での撮影技術支援をしました。Webサイト内でIntroduction映像で紹介されています。 番組放送予定:10月2日(日)21:00~(NHK総合) http://www.nhk.or.jp/special/run/

Parallel Eyes

Exploring Human Capability and Behaviors with Paralleled First Person View Sharing 本プロジェクトは、YCAM (山口情報芸術センター)との共同研究です。 Research Collaboration with YCAM (The Yamaguchi Center for Arts and Media). What if we could directly connect our sight and share it with other people. Can we…

JackIn Head

JackIn Head : Immersive Visual Telepresence System with Omnidirectional Wearable Camera Shunichi Kasahara, Shohei Nagai (-2015.3) Jun Rekimoto, SonyCSL, Tokyo University. JackIn Head is a visual telepresence system featuring an omnidirectional wearable camera with image motion…

JackIn Eye

JackIn Eye: Integrating First-Person View with Out-of-Body Vision Generation for Human-Human Augmentation Shunichi Kasahara and Jun Rekimoto / SonyCSL, Tokyo Univ. 2014 JackIn Eye is a new human-human communication framework for connecting two or more people. With first-person…

Smarter Objects

Smarter Objects: Using AR technology to Program Physical Objects and their Interactions Valentin Heun, Shunichi Kasahara, Pattie Maes / MIT media lab 2013 The Smarter Objects system explores a new method for interaction with everyday objects. The system associates a virtual…

exTouch

exTouch: spatially-aware embodied manipulation of actuated objects mediated by augmented reality Shunichi Kasahara, Ryuma Niiyama, Valentin Heun and Hiroshi Ishii / MIT media lab 2012 exTouch is a novel embodied spatially-aware interface system to manipulate actuated objects…

Second Surface

Second surface: multi-user spatial collaboration system based on augmented reality Shunichi Kasahara, Valentin Heun, Austin S. Lee and Hiroshi Ishii / MIT media lab 2012 An environment for creative collaboration is significant for enhancing human communication and expressive…

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