Exhibition

  • Exhibition: Morphing Identity at OIST Science Festival 2023, OIST, Japan, 2023.11.11
  • Exhibition: Fragment Shadow, 2023 Taiwan International Light and Shadow Art Festival, NTMoFA (National Taiwan Museum of Fine Arts), 2022.9.17 –2023.2.12
  • Exhibition: Fragment Shadow x Silver Cloud, ANDY WARHOL KYOTO exhibition at Kyocera Museum of Art, 2022.9.17 –2023.2.12
  • Exhibition: Parallel Adaptation, XR at SIGGRAPH Asia 2022, Deagu, South Korea, 2022.12.6-9
  • Exhibition: EMAS, Emerging Technologies at SIGGRAPH Asia 2022, Deagu, South Korea, 2022.12.6-9
  • Exhibition: Morphing Identity at The National Museum of Emerging Science and Innovation (Miraikan), ”Special Exhibition: You and Robots, What is it to be Human?”, 2022.3.18 – 2022.8.31
  • Exhibition: Parallel Ping-Pong at SIGGRAPH Asia 2021 Emerging Technologies
  • Exhibition: Morphing Identity at DIGITAL CONTENT EXPO 2021
  • Exhibition: Morphing Identity at Sony Park Exhibition”Research for the Future of Humanity”
  • Exhibition, Morphing Identity, Media Ambition Tokyo 2021, Ropponbi Hills, 2021.04.27 –
  • Exhibition, Fragment Shadow, Media Ambition Tokyo 2021, Ropponbi Hills, 2021.04.27 –
  • Exhibition, Fragment Shadow, Queen in the park / Ginza Sony Park, 2020.01.21 – 2020.03.15, Tokyo Japan
  • Exhibition, Oral Presentation, Fragment Shadow: Generating Fragmented Shadows With Multi-Projectors Geometry and Color Calibration, 2019.7.31, Siggraph 2019 EXPERIENCE PRESENTATIONS, Los Angeles, US.
  • Exhibition, Oral Presentation, Demonstrating Preemptive Action: Accelerating Human Reaction Using Electrical Muscle Stimulation Without Compromising Agency, 2019.7.31, Siggraph 2019 EXPERIENCE PRESENTATIONS, Los Angeles, US.
  • Exhibition, Fragment Shadow, AUDI Q8 Japan Premiere / Museum of Contemporary art Tokyo, 2019.07.03, Tokyo Japan.
  • Exhibition, SXSW 2019, Sony The WOW Studio, Interactive Festival, 2019 3/10 – 3/14, Austin, US. (SXSW Creative Experience “Arrow” Awards 2019, Best Use of Technology Award
  • Exhibition, Ginza Sony Park #004, 未来の銀座の運動会, Parallel Eyes, 2018.12.22 – 2019.1.27, Tokyo Japan.
  • Exhibition, Headlight: Egocentric Visual Augmentation by Wearable Wide Projector, 2019.7.31, Siggraph 2018 Emerging Technologies, Vancouver, Canada.
  • Exhibition, SXSW 2018, Sony The WOW Studio, Interactive Festival, 2018 3/10 – 3/14, Austin, US.
  • Exhibition, Gotenyama Art&Technology Week, 2019.11,10 -12, Japan.
  • Exhibition, SXSW 2017, Sony The WOW Factory, Interactive Festival, 3/12 – 3.14, Austin, Texas
  • Exhibition, Nico Nico Chokaigi (ニコニコ超会議) 2016, Parallel Eyes, at Makuhari Messe, Japan
  • Exhibition, TOKYO GAME SHOW 2016, Parallel Eyes, September 15 to 18 at Makuhari Messe, Japan

Talk

Lecture

  • Guest lecture, MAS.S61: The Metaverse: What, How, Why, and When, 2023.3.4
  • Guest lecture, Musashino Art University Visual Communication Design, 2022.11.7
  • Guest lecture at Musashino Art University Visual Communication Design, 2021.10.18
  • Lecture, “TouchDesigner as an integrated tool in the research scene” at Tokyo Developers Study Weekend, 2021,6,6
  • Guest lecture, Meiji University, Department of Frontier Media Science, 先端メディアコロキウム, 2021.01.26, Online
  • Lecture Talk, KMD理論戦略科目 身体性インタラクション, 2020.11.26. Online
  • Lecture Talk. 慶應義塾大学理工学部情報工学科 情報工学特別講義, 2020.10.30, Online.
  • Lecture, 表現工学基礎(科学)メディアと認知, 2019.11.12, 早稲田大学, Japan.
  • Lecture Talk, 身体情報学セミナー, 2019.10.10, 東京大学 先端科学技術研究センター, 稲見・檜山研究室, Japan
  • Lecture, 表現工学基礎(科学)メディアと認知, 2018.11.6, 早稲田大学, Japan.
  • Lecture, 表現工学基礎, ヒューマンメディアテクノロジー, 2015.10.20, 早稲田大学, Japan.
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